![]() Its most notable feature was the ability to connect to the Internet either to race against other players, or to share and download custom-made tracks. Excitebike: World Rally ( WiiWare, 2009): The most recent major title in the series so far, which, despite being developed by the same studio behind Excite Truck and Excitebots, marked a return to the simpler play style and design of the original game, although retaining a few features from the previous two games such as the ranking system and the ability to change terrain.Unfortunately for those living outside of America, it was never released in Europe, and only available in Japan as a Club Nintendo reward. It reprises the scoring system of its predecessor, put pushes the sheer wackiness of the race to the extreme, with extra points being granted for completing various mini-games along the way: knocking down bowling pins, shooting darts, scoring a soccer goal, rescuing butterflies, and so on. Excitebots: Trick Racing ( Wii, 2009): A direct sequel to Excite Trucks, in which the trucks have been replaced with cute, animal-shaped robots on wheels such a frog, a beetle, or a bat.This game was also on of the few Wii titles that let players import their own MP3 music tracks from an SD card. Excite Truck ( Wii, 2006): A launch title for the Nintendo Wii that shifted focus from bikes to trucks, and emphasized the importance of stunts: winning races is based on a scoring system, with points being awarded not only for placing well, but also for performing various actions such as staying in the air as long as possible, drifintg, spinning around, passing through rings, or smashing into other trucks.It also included multiple extra modes, which involved exploring a fractally generated desert, climbing up a steep hill, playing soccer, and even playing the orignal Excitebike, either in its original form or in full 3D. Its overall aesthetic was a more "realistic" take than its predecessor, heavily inspired by real-life extreme sports and track racing in fact, upon release, it as praised for having some of the most realistic physics of its time. Excitebike 64 ( Nintendo 64, 2000): The game that marked the series' jump to 3D.The game had its graphics reworked to fully exploit the 3D capabilities of the console, and also allows the player to save up to 32 custom tracks. ![]() 3D Classics: Excitebike ( Nintendo 3DS, 2011): A port of the original game that served as a launch title for the Nintendo eShop, and offered for free to players for a limited period of time.It replaced the generic riders with characters from the Mario series, and added both coins to collect across the track and a new "SUPER" mode granting unlimited boosts. Excitebike: Bun Bun Mario Battle ( Satellaview, 1997): A remake of the first game that was only made available through the Japanese-only Satellaview download service, and released in four subsequent versions (called "Stadiums").This version later made its way to the Famicom Disk System in 1988, with the most notable new features being a brand new soundtrack, a two-player versus mode, and the return of the track design mode which now allowed players to save their creations. Excitebike (Arcade, 1984): An arcade re-release of the original game, which removed the ability for players to design their own tracks, but included three different difficulty levels and a different set of tracks. As the first and most well-known game in the series, it was ported to numerous other platforms, including on Virtual Console, as part of the Game Boy Advance "NES Classics" line, and as one of the NES games available in Animal Crossing. It established all of the elements that would become staples of the series (turbo management, ramp jumping, etc.), and also offered an expensive design mode that let players crate their own courses. Excitebike ( NES, 1984): A motocross racing game released as a launch title for the NES, where the player raced around an obstacle-ridden dirt stadium, either alone or while avoiding other racers.
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