![]() The game's checkpointing system could also cause problems for some players, as the checkpoints are so far apart, quitting a level sometimes means the next time you come to play, you'll have to start from the very beginning - and when the levels take an hour and a half to get through, that can be frustrating. For starters, text in the interface is incredibly small, with important text relayed in tiny fonts, which many may struggle to read on anything other than large monitors. However, Killzone Shadow Fall has a lot that players may struggle to get to grips with. At the touch of a button, your OWL can become a shield, a mobile turret, or a computer hacker, helping level the playing field in many of the game's fights. I loved that, I loved that the character had a reaction time, not super speeded out meth junkies like in COD that run at mach 4 and turn on a dime while carrying 400lbs of gear, all the while never having recoil or any other form of consequence.What follows is a fairly standard first person shooter, that mixes a reliance on cover and stealth with the use of a sci-fi robot friend, known as OWL. How about a classic control mode? It would add back to 20ish variables you were tracking in kz2 everytime a bullet was fired. Killzone 3 brought the splitscreen, thanks so much for that but lost the special grit of KZ2, player movements felt like COD, No longer did the weighty realisticness penetrate my soul. Killzone 2 was dark, gritty, awesome enemy AI, fantastic body contortions with impacts, The only thing that game was missing was a 2 player split screen campaign. ![]() I dont know why you guys wouldn’t have just made a game that lets us play through the 2005 E3 cinematic. ![]() ![]() So much for reliving the greatness that was Killzone 2 I guess.
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