You’ll play the Bergsons, a family of warriors and the keepers of Mount Morta. Developed by Dead Mage and published by 11 Bit Studios, (developers of another great title reviewed at ABG: Frostpunk) Children of Morta is a RogueLite Dungeon Crawler with elements of action-RPGs. Not a huge problem, but just noticeable enough.First off, I’d like to preface this review by saying I’m admittedly ashamed that it took me this long to play Children of Morta. The music itself is great but it never seemed to time well with what was happening on screen at any given moment. While combat itself sounds crisp and snappy with each sword slash or shield bash, the background music fades in and out in the dungeon, sometimes offering awkward stretches of time without kicking in only to ramp up sporadically. The monsters you face will easily find a way to swarm you, so channel your favorite skill-based combat game and get ready to dodge roll into battle with split-second tactical decisions.įinally, the one downside I experienced during Children of Morta comes from the audio. Children of Morta wants you to feel confident in the dungeon, but don’t confuse confidence for arrogance. These come in a wide variety of effects and so far none of the ones I encountered felt useless or under-powered. There are also one-time-use items and recharging items you’ll discover as well, so be sure to look in every corner to get the most out of the dungeon. Of course what is a rogue-lite without stage-limited abilities? Exploring every nook and cranny of every cave will bring you face to face with enemies, treasure, puzzles, and delightful bonus powers such as creature allies that will attack for you, elemental attacks, and so much more. Having this streamlined approach to powering up the entire team drastically reduces the feel of being another grindy rogue-lite and for that I applaud it. This is where your winnings come into play as you’ll be able to purchase armor, speed, and damage upgrades – plus many more – and each purchase again goes towards the entire family. Back home, Uncle Ben runs the forge in the house to keep everyone’s gear in tip top shape. I love her ranged combat and it feels just as tight as anyone else. Linda, the archer and eldest daughter of the family is my personal favorite, being leveled just a little higher than the rest. This encourages you to keep your family leveled up together to get the most out of their shared abilities, after all the family who slays together, stays together! Of course each family member will level up individually as well with their own character-specific tech trees of unlockable abilities and cool-down buffs. Not only do we see how lovingly they all care for each other during intermission scenes, in between missions, and even popping up during missions to help, but as each family member levels up they unlock a wide array of perks for everyone else. Whether it’s the way the game shows you the story, the incredible dialogue between the characters, or the gravitas of the narrator himself, this feels like a big-budget AAA experience.Īt its core, Children of Morta is a game about family. Nothing feels like shock value or shoe-horned in, it’s honest to goodness immaculate story telling. It’s a powerful gut punch you don’t expect out of a video game but one they handle with complete respect. Sacrifice, evisceration, and tragedy seem to loom around every corner as the world grows more and more grim. It’s also worth noting that while this is a beautifully detailed pixel-art game, this is not one for the whole family.
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