![]() Explosive damage after a Dash, good for approaching.Charge immediately to that weak mage or assassin and slap your great ax to their faces. Use this to your advantage (pun intended). Remember, when you turn Level 2 you have a very powerful feature called Reckless Attack that freely gives you an Advantage. The fact that you have a whopping +5 bonus to damage roll when attacking after a Dash is nothing to scoff at. Going first to kill the low-health, high-damage enemies.Going first in order to penetrate the backline.The reason you need to go first during combat is that your job is to dispatch any artillery the enemies have: archers or mages. And since you rarely have any points to Dexterity, this is a huge advantage for you. The Alert feat adds a massive +5 to your initiative roll. So you have room to be reckless with your actions. You are a damage-dealer and you have something that the Monk doesn’t: HEALTH. ![]() He is the human version of a literal tank: big, tough, and explosive. He may have the highest health in the game but he’s no defender. The Barbarian is, first and foremost, a frontline damage-dealer. This list helps you make that consideration into a decision. You like the idea, except there are more than 30 available feats (your DM bought all the books because he’s that rich). He says it is a way to further customize your character aside from your choice of subclass. Then your DM tells you that you don’t have to if you choose a feat. You are about to increase your Ability Score. You have decided to play a savage, and you have decided its subclass.
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